07-17-2022, 06:09 PM
(This post was last modified: 07-17-2022, 06:11 PM by Washbasin. Edited 2 times in total.)
We could make spells require components to cast? DnD does this and we could follow their example.
Similar to how making a golem requires a reagent, other spells would have their own corresponding materials.
Here's the general idea:
Baleful Polymorph = Feather or Egg or Meat (Animal Products)
Shocking grasp = Power cell
Prismatic Beam = 2 Lens? 5 Glass Shards? (Idk about this one)
Rathens Secret = a butt (though, arse nath makes more butts, so this would be self replicating)
Teleport = Telecrystal? (They stack so I'm not sure)
Clowns Revenge = Bike Horn
Then we throw in action bars and focus, force components onto the spells, and maybe have a balanced antagonist?
Supposing this was implemented right, maybe we could force wizards into thinking more about their spells?
Probably not practical at all but I think this idea has some potential. Balancing would be a pain.
Similar to how making a golem requires a reagent, other spells would have their own corresponding materials.
Here's the general idea:
Baleful Polymorph = Feather or Egg or Meat (Animal Products)
Shocking grasp = Power cell
Prismatic Beam = 2 Lens? 5 Glass Shards? (Idk about this one)
Rathens Secret = a butt (though, arse nath makes more butts, so this would be self replicating)
Teleport = Telecrystal? (They stack so I'm not sure)
Clowns Revenge = Bike Horn
Then we throw in action bars and focus, force components onto the spells, and maybe have a balanced antagonist?
Supposing this was implemented right, maybe we could force wizards into thinking more about their spells?
Probably not practical at all but I think this idea has some potential. Balancing would be a pain.