07-13-2022, 06:29 AM
Honestly I think sec weapons could use a slight nerf, which would fix the issue of antags having no escape avenue. Maybe make batons take three hits from full stamina (still 2 hits from anything lower though) and slightly reduce the disorient effect tasers give you. That way antags have an easier time getting away, but if you're a good secoff you still won't be crippled.
As for the concern where stuns always beat straight damage, perhaps it's time to buff blood loss from projectiles and make it so getting shot is far more big of a deal to secoffs than it currently is by reducing their ranged prot somewhat.
As for the concern where stuns always beat straight damage, perhaps it's time to buff blood loss from projectiles and make it so getting shot is far more big of a deal to secoffs than it currently is by reducing their ranged prot somewhat.