07-11-2022, 09:28 PM
Here is my opinion from a month ago I never posted:
Evading as a wizard is easy. You can get out of 30 second stuns, surrounded by security, by mashing spells (e.g. blink + phase shift + magic missile).
I feel like when spell slots went from 4 to 6 some spells weren't rebalanced appropriately.
Spell shield needs a change. Either a time nerf or point increase. Fighting a wizard with this feels like fighting a god, its dumb.
Phase shift and magic missile need changes.
I don't see why a spell that can lead to an insta-kill combo should have a 20 second cooldown.
Phase shift + any defensive spell = very difficult for anyone to take a wizard down.
There is no point engaging with wizards unless you are security.
I love playing as wizard. Doing dumb things like teleporting people and making snakes is funny. But countering wizards is hard - especially one who makes effective use of (outer) space.
Evading as a wizard is easy. You can get out of 30 second stuns, surrounded by security, by mashing spells (e.g. blink + phase shift + magic missile).
I feel like when spell slots went from 4 to 6 some spells weren't rebalanced appropriately.
Spell shield needs a change. Either a time nerf or point increase. Fighting a wizard with this feels like fighting a god, its dumb.
Phase shift and magic missile need changes.
I don't see why a spell that can lead to an insta-kill combo should have a 20 second cooldown.
Phase shift + any defensive spell = very difficult for anyone to take a wizard down.
There is no point engaging with wizards unless you are security.
I love playing as wizard. Doing dumb things like teleporting people and making snakes is funny. But countering wizards is hard - especially one who makes effective use of (outer) space.