07-10-2022, 10:17 PM
(This post was last modified: 07-10-2022, 10:18 PM by tamakona. Edited 1 time in total.
Edit Reason: off topic
)
Nice idea, but unfortunately I don't think it'll be worth much with a couple of fundamental issues still at play.
1. The pipe leak changes are for lack of a better word absolutely horrendous. It changes the gameplay focus from monitoring and manipulating variables to optimize the burn to standing still welding pipes for 60 minutes because it would die out otherwise.
If that wasn't enough, the specific method in which the change is implemented isn't fun for everyone else too. A larger amount of hot gas leaking out is as anyone would expect more difficult to control. High power burns are more likely to cause station damage and ruin other people's day now.
So it's less fun for the engineer, and less fun for non-engineers. It's a net loss of fun for everyone overall. I understand where Azrun was coming from when he made the change, but the specific change he made to address the issues is one of the worst imaginable.
It does not matter how many wacky ways we have to get funny hot fire; as long as this change is still in effect I doubt anyone other than the most psychopathic of individuals will consistently have an enjoyable experience with the role.
2. The issue with molitz beta is that compared to pipeburns it is much nore tedious with similar results. Plus, you need to wait for the miners to go get it, which might be never since you'd normally need them to focus on mining molitz asteroids to get enough to last the shift within the first few minutes; a specific ore type relatively low on the miners' priority list (in addition there's their tendency to go MIA once they get indie suits lol).
Coordinating multiple departments towards something that rewards only one of them is proven to be quite the challenge. Maybe a system where the QM can manage the money generated by the PTL or the increase in engine power allowing the miners to make upgraded gear might help with that.
There's also the agent b extraction process. Some believe the toxin lab is necessary, while I personally have had success just using the combustion chamber. I personally agree with you; acquiring and refining molitz beta should be made trivial, while actually optimizing it's usage should be the complex part (the engagement should come mid-burn). Specific changes to achieve this are going to be hit or miss, but I say it's better than never trying at all. I believe we should make a separate post to discuss that.
1. The pipe leak changes are for lack of a better word absolutely horrendous. It changes the gameplay focus from monitoring and manipulating variables to optimize the burn to standing still welding pipes for 60 minutes because it would die out otherwise.
If that wasn't enough, the specific method in which the change is implemented isn't fun for everyone else too. A larger amount of hot gas leaking out is as anyone would expect more difficult to control. High power burns are more likely to cause station damage and ruin other people's day now.
So it's less fun for the engineer, and less fun for non-engineers. It's a net loss of fun for everyone overall. I understand where Azrun was coming from when he made the change, but the specific change he made to address the issues is one of the worst imaginable.
It does not matter how many wacky ways we have to get funny hot fire; as long as this change is still in effect I doubt anyone other than the most psychopathic of individuals will consistently have an enjoyable experience with the role.
2. The issue with molitz beta is that compared to pipeburns it is much nore tedious with similar results. Plus, you need to wait for the miners to go get it, which might be never since you'd normally need them to focus on mining molitz asteroids to get enough to last the shift within the first few minutes; a specific ore type relatively low on the miners' priority list (in addition there's their tendency to go MIA once they get indie suits lol).
Coordinating multiple departments towards something that rewards only one of them is proven to be quite the challenge. Maybe a system where the QM can manage the money generated by the PTL or the increase in engine power allowing the miners to make upgraded gear might help with that.
There's also the agent b extraction process. Some believe the toxin lab is necessary, while I personally have had success just using the combustion chamber. I personally agree with you; acquiring and refining molitz beta should be made trivial, while actually optimizing it's usage should be the complex part (the engagement should come mid-burn). Specific changes to achieve this are going to be hit or miss, but I say it's better than never trying at all. I believe we should make a separate post to discuss that.