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[CLOSED PR] Rework Molitz Beta to be more dynamic
#3
While I like more dials to twiddle, this behaviour will be pretty hard to experiment with in game due to the difficulty in measuring the outputs and the number of input variables.

A good parallel would be plating the semiconductor : the amount of ‘experimentation’ that goes into plating the semi-con is very little nowadays because:
a) An accepted (if slightly suboptimal) solution has been found and gets parroted.
b) It’s really difficult to isolate the effect of your changes without a massive amount of effort to control variables, and you can’t even be sure you know what variables matter without someone code-diving.
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RE: [PR] Rework Molitz Beta to be more dynamic - by MetricDuck - 07-05-2022, 12:00 AM

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