07-05-2022, 12:00 AM
(This post was last modified: 07-05-2022, 01:46 AM by MetricDuck. Edited 4 times in total.)
While I like more dials to twiddle, this behaviour will be pretty hard to experiment with in game due to the difficulty in measuring the outputs and the number of input variables.
A good parallel would be plating the semiconductor : the amount of ‘experimentation’ that goes into plating the semi-con is very little nowadays because:
a) An accepted (if slightly suboptimal) solution has been found and gets parroted.
b) It’s really difficult to isolate the effect of your changes without a massive amount of effort to control variables, and you can’t even be sure you know what variables matter without someone code-diving.
A good parallel would be plating the semiconductor : the amount of ‘experimentation’ that goes into plating the semi-con is very little nowadays because:
a) An accepted (if slightly suboptimal) solution has been found and gets parroted.
b) It’s really difficult to isolate the effect of your changes without a massive amount of effort to control variables, and you can’t even be sure you know what variables matter without someone code-diving.