06-30-2022, 08:24 AM
(06-30-2022, 07:26 AM)Kotlol Wrote: Things I rather have then mediborg upgrades.
- New modules:
1. Cook Module. I want to play a french or italian borg. These are mostly ment to support cooks but can cook on their own, but certain things they cannot do.
2. Brobocop changes. I don't mind them not arresting, but brobocop pretty much makes cooks and bartenders kinda "meh" with their replicators and clowning.
Just needs some small changes to make smaller pranks, wich can assist security too. Like a coushined slip device... I don't know.
3. Cargo Module. Ment to help transport, sell and process goods. Yes they can also smelt ores and such too themselves.
- New tools:
See Module ideas.
- Li less clunky interface and reactions.
I do get what you want, but borgs shouldn't replace doctors overall. Remember that borgs are made to "ASSIST" their jobs but cannot "REPLACE THEM" cause if they could.. they can do human harm by making humans obsolete.
Yep, somwhat agree on this.
I've honostly been thinking some of the things inside the Brobocop module fit better into the Civ module (or if it gets too busy, a second seperate Civ module ) cause allot of its utility fits more in Service and Entertainement.
Brobocop has always been a bit of a hot button issue, but really i think ... if they can't find a good alternative/ideas for a Sec Module just ... do away with it entirely and move some of the stuff into other modules imho.