06-29-2022, 12:09 PM
(This post was last modified: 06-29-2022, 12:12 PM by Kamikaze Mongoose. Edited 1 time in total.)
At it's base, Space Station 13 is a game and game balance should take priority over the technical function of flashes. The lore can be easily altered if the way they function changes, so this seems like a non issue.
What makes implants powerful is that they're effortless to obtain/apply but far more difficult/situational to remove. Making them tranqs with a charge bar to remove makes counterplay more accessible without nerfing loyalties into uselessness. My only question is how you would continue you to apply them since tranqs are normally loaded into guns. Could we stab people with them like a syringe? I feel like that could be pretty intuitive.
I'm far less confident on how to tackle flash resistance; Any small change to this will have large ramifications. I'm fine with the way regular flashes work, perhaps rev flashes can work through flash resistance with a charge bar equal to the level of resistance? It would be like revving someone with a loyalty implant but the time spent would vary a lot more.
What if people implanted with loyalties get to see the L icons without sec huds? The standard crew member would see no icons, but the moment you're converted to either side you would permanently have an icon unless you get cloned. Revs and gang members can tell who their friends are without glasses, but people who are brainwashed to be loyal to the heads of staff aren't? It seems weird!
What makes implants powerful is that they're effortless to obtain/apply but far more difficult/situational to remove. Making them tranqs with a charge bar to remove makes counterplay more accessible without nerfing loyalties into uselessness. My only question is how you would continue you to apply them since tranqs are normally loaded into guns. Could we stab people with them like a syringe? I feel like that could be pretty intuitive.
I'm far less confident on how to tackle flash resistance; Any small change to this will have large ramifications. I'm fine with the way regular flashes work, perhaps rev flashes can work through flash resistance with a charge bar equal to the level of resistance? It would be like revving someone with a loyalty implant but the time spent would vary a lot more.
What if people implanted with loyalties get to see the L icons without sec huds? The standard crew member would see no icons, but the moment you're converted to either side you would permanently have an icon unless you get cloned. Revs and gang members can tell who their friends are without glasses, but people who are brainwashed to be loyal to the heads of staff aren't? It seems weird!