06-23-2022, 04:09 AM
(06-23-2022, 04:04 AM)virvatuli Wrote: Like I mentioned in discord when we were throwing the idea around, I like the idea of a midround antagonist that is *similar* to nukies, but I think nukies should stay in their own game mode, as that is how they are meant to work within the game design. Said antagonist team should be geared towards teamwork in completing an objective, this shouldn't be the same objective as nukies have, and should have their own visual identity separate from nukeops altogether. A previous antag I was working on was going to be a team of Mercs that were hired by an unnamed competitor to cause chaos/do sabotage on the station, but not outright destroy it (rather if they inflict enough damage/cannot be stopped, it'd be shuttle call rather than a cutscene ending).
Sounds more like mid round Conspirators at 1st XD
But I gotta a sillier idea. "Inflitrator Tourists"
Wich would be the mid round antagonists. We know tourists can spawn as late joiners. So insted we get a group of tourists join and start but they are these "mercs"
For RP their job is to lower the tourist rating, complaining to managers or damaging things.
For Classic it can litterly be "*Cocks shotgun* We're in" and then your idea applies.
Just the fact they are disguised when they arrive is such an action movie thing... also it's just hilarious to see a bunch of people in hawaiin shirts and sunglasses cause mayhem!