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Midround nukies/syndicate strike force: Plans and community feedback
#6
I agree with the sentiment of others here,
Mid round nukies sounds like a bad idea for several reasons....

I still think the admins have it right to do RP regulated Nukies.
Nukies are infact the most KILL HEAVY antagonists in the game.

You might say Wizards can do the same... and yes THEY CAN! Wich is why they aren't turned on and also admin regulated and the few I seen just do funny tricks or do boss battles only. (Heck one was a DM for a large group)

Werewolves are also removed unless you get a lucky random mutation, but aren't as kill heavy in my opinion..but eh I don't know the reason for that one.

But Nukies.. a coordinated group that can kill half the staff by just spitting out bullets, exploding parts of the station and their objective ends the round early in SUCCESS OR FAILURE?! You can see why people in RP are hesitated.
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RE: Midround nukies/syndicate strike force: Plans and community feedback - by Kotlol - 06-23-2022, 02:01 AM

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