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Science Fabricators
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Title, they would replace General Manufacturers that are commonly found in Science with a new type that has some items from the Medical Fabricators and some unique stuff.

My ideas for the list:

  • Basic Tools (Screwdriver, Wirecutters, Wrench, Crowbar, Welding Tool, Multitool)
  • Basic Emergency Equipment (Flashlight, Fire Extinguisher, Breath Mask)
  • Basic Science Clothes (Science Jumpsuit, White Shoes)
  • Advanced Science Clothes (Labcoats, Biosuits, Gas Masks) Note: These aren't usually able to be fabricated, but I think it'd be interesting to add them, if the proposed permeability changes go through, probably require some different materials for the biosuits. For the Gas masks I'd for sure add some non-standard mining materials, maybe fibrilith?
  • Test Subject equipment (Gown, Blindfolds, Muzzle) Note: It's annoying have to rely on the map to get equipment for testing stuff on monkeys. Kondaru gets blindfolds but Cog1 doesn't. 
  • Dissection Equipment (Scapel, Surgical Scissors, Hemostat, Saw, Suture, Enucleation spoon) Note: Again, sometimes maps have surgical tools, sometimes you just get a surgical coffee table. Could potentially make these hidden items, as the RD generally is the one that's starts with those in Sci. 
  • Cannisters (Fluid and empty gas)
  • Chemical Patches
  • Hidden Items (Metal Sheets (for pipebombs), Staple guns) Note: No idea what else to add.

Thoughts?
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Messages In This Thread
Science Fabricators - by Maegor - 06-17-2022, 09:26 AM
RE: Science Fabricators - by DimWhat - 06-17-2022, 10:45 AM
RE: Science Fabricators - by Maegor - 06-17-2022, 11:50 AM
RE: Science Fabricators - by DimWhat - 06-18-2022, 12:44 AM
RE: Science Fabricators - by amylizzle - 06-18-2022, 04:06 AM
RE: Science Fabricators - by Garash - 06-18-2022, 09:43 PM

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