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Idea for a gang change
#8
The ability to remove antag status already exists. Just do that instead. Four gangs exist, game mode hits 30m in and checks gang scores. Gang scores are 12,000, 11,500, 9,500 and 0, because the last ganger is making a bomb in toxins and not even trying to tag. Say, game decides last gang isn't within like, 50% of the 2nd lowest gangs score and red flags. Game goes, alright last gang is obviously not doing anything, antag status is removed and moves on with the round.

20m later, repeat. Gang 1 is still at 12,000 because security doubled down on beating them up, gang 2 is now at a whooping 50k and gang 3 is now at 25k. Gang 1, already defeated and below 50% of the score of the 2nd lowest gang is removed from the round. Any surviving members of gang 1 get their antag status removed. Likely by this time, shuttle is called. If the round keeps going, I'd say just let it survive via random antags instead of gangs at this point.

Also since this is a gangs discussion, putting someone in a locker via the kidnap gang objective should totally add that person to your gang after a 1m conversion, give the gang a way to break the baseline max gang members limit, could also be good for long gang rounds.
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Messages In This Thread
Idea for a gang change - by Mouse - 06-12-2022, 02:46 AM
RE: Idea for a gang change - by fungicidal - 06-12-2022, 02:49 AM
RE: Idea for a gang change - by Mouse - 06-12-2022, 02:55 AM
RE: Idea for a gang change - by Nihisohel - 06-12-2022, 02:58 AM
RE: Idea for a gang change - by Mouse - 06-12-2022, 03:04 AM
RE: Idea for a gang change - by Kotlol - 06-12-2022, 04:49 AM
RE: Idea for a gang change - by zcrow - 06-14-2022, 11:50 AM
RE: Idea for a gang change - by RGBDeadSilent - 06-15-2022, 01:30 AM

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