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Make the robusted donuts cost 2 utility credits
#27
this thread definitely has given a lot to think on for me. I made my PR as a very quick thing based off what a few of the suggestions (namely the easiest to implement ones) were, but ppl are definitely welcome to submit alternative patches following any of the other ideas here. I'm not trying to fix the donut problem specifically, it was just easy enough to do while I had vsc open, and likewise i now have vsc closed and dont want to touch it again for 2 months

I'd almost like a trial removal of them for like 2 weeks or something. they're good for newbs; I use my donuts mostly on other people on RP during radstorms and crit situations. I dont think I've touched them once when I take them on classic lol. somewhat to Nile's point, I move too slow on classic to go "oh! donut time!" when I'm dying heh.


nah, I think my main idea I wanted to share was that I wouldn't mind seeing what frogget suggested with making the single donut in the sec pouch one of these and then axing the utility completely. i obvs have concerns about Spawning With Too Much Crap (I hate u, whistle). but I guess it's also just...REALLY telling that if donuts were removed and I was sitting here with my just a baton 3 utility credits, instead of the 1 donuts, 1 morphine I usually take, I would end up taking...maybe morphine. maybe. and not even pivoting my use case of my token to something else but just straight up opting not to use it. nothing else in the vendor is really worth it, but that's a whole other issue that's a symptomatic one from the vendor utility choices overall versus something caused directly by the donuts being there

yeah. lot to think on here and I'm not entirely sure I even have a solution to propose at this point for any of it. any other input greatly appreciated
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RE: Make the robusted donuts cost 2 utility credits - by nefarious6th - 06-09-2022, 07:10 PM

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