06-04-2022, 06:34 AM
(This post was last modified: 06-04-2022, 06:38 AM by NOOT. Edited 1 time in total.)
make chaplain contracts inellegible even to the chaplain.
the state of chaplain traitor on main is, when they buy a kit, powernerds fish them for wrestler contracts and use them to validhunt.
Also, Make electrified doors and grills have some sort of visible indicator making that clear. with the recent glove changes (which I vocally do not agree with), having invisible mechanics which can instantly kill a person is just an unfun, and uninteractive experience.
make sprinting with weaponry out consume more stamina. Atm there is no hope of outrunning the secoff with a taser out if you sprint (doors take time to open for the runner, not the persuer, you both have the same stamina) so its a lose lose game trying to even run. if you sprint away you get 1 tapped and stunned after you run out of stamina. If you dont run you get sprinted at and the same result.
Maybe I just hate stun meta
the state of chaplain traitor on main is, when they buy a kit, powernerds fish them for wrestler contracts and use them to validhunt.
Also, Make electrified doors and grills have some sort of visible indicator making that clear. with the recent glove changes (which I vocally do not agree with), having invisible mechanics which can instantly kill a person is just an unfun, and uninteractive experience.
make sprinting with weaponry out consume more stamina. Atm there is no hope of outrunning the secoff with a taser out if you sprint (doors take time to open for the runner, not the persuer, you both have the same stamina) so its a lose lose game trying to even run. if you sprint away you get 1 tapped and stunned after you run out of stamina. If you dont run you get sprinted at and the same result.
Maybe I just hate stun meta