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[CLOSED PR] Pathology to Microbiology
#5
(05-28-2022, 11:43 PM)Frank_Stein Wrote: Thought about pathology

Something we seem to get stuck on is balancing "good" and "bad" pathogens. TBH, I think that's a niche genetics already fills. I think it would be worth reconsidering the entire concept and think about what role pathology could serve in relation to existing mechanics and departments, the way botany does with kitchen or chemistry.

Pathology could be more like a biological aspect of science. Maybe they could serve a roll in medical production in making medicine. Maybe they produce advanced yeasts for the chef for baking and alcohol brewing. Create microbial energy cells to add Engineering with Power Production. Analyze forensic samples to aid with Security investigations.

I would love them to do a mirco level atopsy that gives hints of how the person died and maybe a hint to a player like:
"A scrap of yellow fabric was found" Thus implicating the killer wore yellow clothing (or engineer clothing) at the time of killing.

Maybe rework pathology into Micro-biology... thus you can check samples of diseases, grow stuff to help, forensics, but also checking DNA of several things.
We could also put in a "xenobiology" part to it in checking alien samples? Wich could unlock more mutations and such? Where do you find these? You order them or find them somehow.
Anyhow... I am overspeculating... but making it MICRO-BIOLOGY insted of pathology makes more sense the way Frank is suggesting it.
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Messages In This Thread
RE: [PR] Pathology Rework - by Kotlol - 05-28-2022, 05:08 AM
RE: [PR] Pathology Rework - by TheMaskedMan2 - 05-28-2022, 05:35 AM
RE: [PR] Pathology Rework - by Frank_Stein - 05-28-2022, 11:43 PM
RE: [PR] Pathology Rework - by Kotlol - 05-29-2022, 04:29 AM
RE: [PR] Pathology Rework - by Rilor - 05-29-2022, 06:44 AM

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