05-28-2022, 09:12 AM
(This post was last modified: 05-28-2022, 09:13 AM by nefarious6th. Edited 1 time in total.)
Repost from github:
I agree with Ikea on the contractor bit, now it sounds even more like they're disconnected from station authority and report to no one within NT themselves.
I know people have spitballed Security Lieutenant around too. I'm not a fan personally just because of the militarization of the title; but the wiki page calls NTSCs lieutenants to HoSes, so I think it's an acceptable alternative because it's also as much a part of the design mantra as "hey you're not a supercop" is.
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The name really doesn't matter. The role didn't change and in fact the sig got BETTER in the commit after. Masked said something interesting on the other thread: HoSes and NTSOs aren't really interacting with new sec at all, and this is something I notice in a majority of cases, anyways.
If people think that Consultant or Dork or Corporate Skippy or whatever name doesn't reflect the Tacticoolness of the role...I mean I wonder what the intent of the role is supposed to be to others, then. But also we could reduce the Tacticoolness. That's always an option. I don't think my takes are particularly universally held, but I'd recommend axing the Clock and Command access in that case. Remove the "less than lethal but usually ends up killing anyways" gun, remove command access to reiterate Blue Dudes are not Heads and are still answerable to Heads. And maybe if they're forced to spend more time in security they may also interact with new sec more.
Even though it is just a funny name change and it affects nothing in-game, it's a good prompter to talk about attitudes around the role and what the intent of it is from out-of-game perspective.
I agree with Ikea on the contractor bit, now it sounds even more like they're disconnected from station authority and report to no one within NT themselves.
I know people have spitballed Security Lieutenant around too. I'm not a fan personally just because of the militarization of the title; but the wiki page calls NTSCs lieutenants to HoSes, so I think it's an acceptable alternative because it's also as much a part of the design mantra as "hey you're not a supercop" is.
--
The name really doesn't matter. The role didn't change and in fact the sig got BETTER in the commit after. Masked said something interesting on the other thread: HoSes and NTSOs aren't really interacting with new sec at all, and this is something I notice in a majority of cases, anyways.
If people think that Consultant or Dork or Corporate Skippy or whatever name doesn't reflect the Tacticoolness of the role...I mean I wonder what the intent of the role is supposed to be to others, then. But also we could reduce the Tacticoolness. That's always an option. I don't think my takes are particularly universally held, but I'd recommend axing the Clock and Command access in that case. Remove the "less than lethal but usually ends up killing anyways" gun, remove command access to reiterate Blue Dudes are not Heads and are still answerable to Heads. And maybe if they're forced to spend more time in security they may also interact with new sec more.
Even though it is just a funny name change and it affects nothing in-game, it's a good prompter to talk about attitudes around the role and what the intent of it is from out-of-game perspective.