05-26-2022, 07:29 PM
(05-26-2022, 10:59 AM)Azrun Wrote: If temperature can rise exponentially I don't see why a constant upper bound is necessarily warranted.
Are you saying that overcoming the proposed upper bound should be rewarded by not having to interact with the engine further?
I feel like player who chose to do hellburn already signed up for themselves that they would rather work in the engine for the whole shift and get ready for any incoming heat leaks. Like Cheffie above me, if your point was to remove any no-interaction with engine, why bother having a char burn?
Yes, I do feel like if we could leave a burn that high alone, that alone is a massive reward, as doing such burns has been really tricky and requires a lot of babysitting early on with massive risk of dying. Engineers usually settle around PTL or create many kinds of hot-plasma related stuff while they're content leaving the burn going without any more tinkering (aside from upgrading the TEG).
The current system in the pipes really does not allow any pressure retaining in the pipes. 24/7 on pipes removes the window where we could instead upgrade the TEG through plating or lube, or even setting up the PTL, hell, even answering breach calls. Combine that with the low-count of engineering players, what you'll get is basically a one-man job most of the time. To finally overcome the pipe pressure is a massive relief, this means free time for the engineers to answer many construction-related calls and basically create big things with the budget problem thrown out from the window.
For me, it's not engaging, it's a pain in the ass. The cap has been way too high and I feel like that instead discourage many engineers to test their skills since the burn will die anyways.