11-20-2012, 03:50 PM
cogmap v0.85 revision
![[Image: 2ch74gl.jpg]](http://oi48.tinypic.com/2ch74gl.jpg)
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Revision notes
![[Image: 2ch74gl.jpg]](http://oi48.tinypic.com/2ch74gl.jpg)
CLICK FOR HUGE 100% VERSION:
https://dl.dropbox.com/u/89619796/v085.png
Revision notes
- Placeholders: green = grass or shrubbery, red = rotating AMDL, purple = standard AMDL
- Delivery hub changed to use rotating automatic mass driver loaders (tbd) instead of the previous AMDL/blastdoor system. Still a clusterfuck of belts, but having the AMDLs able to switch direction simplifies things a great deal.
- QM-radio 2-way intercoms at all access points to the crate delivery hub
- Added solitary cell back, but the airless damaged area is right behind it for dangerous escapes
- Shrunk some of the hallways and extraneous areas down, still more to do - probably need to shrink medbay and turn a few more of the 4x halls into 3x
- I blame the radiating tiles in the chapel on my sinus infection medicine, deal with it
- Beepskyhaus next to security lobby. Segway storage below the blast doors.
- Color-coded intercom stations in a few locations around the station. Set to broadcast on job-specific channels. Cannot hear restricted chatter unless hacked. Think of them as police boxes, but there are some for engineers and doctors too. TBD: give them a toggle so they can be turned on for a few seconds and then shut themselves back off automatically. Make them issue a short burst of static over the associated frequency when hacked.
- Takeout delivery dock above Bar, spend your paycheck to buy shitty dangerous chinese food, ice cream, pizzas, and burritos from a sketchy little delivery pod.
Mini-QM shuttle, sorta.
- Minimorgue in Medbay -> toss unclaimed/unwanted bodies into isolated disposals pipes -> delivered straight to chapel morgue
- Trying to keep coherent structural lines in the wall arrangements so the station looks more modular/industrial
- Airbridge access to the AI upload and network/headset hub. (TBD: make headsets function like cell phones through that hub.) People with some time on their hands could hack in from space or through those grilled conduit lines that run north to south.
- Shrunk escape shuttle down a bit to make gunfights more hazardous in there. No exterior doors so people can't float around outside in space waiting for it to arrive, unless they're willing to bust in through the windows - Donut II was like this. some people hate this idea, so maybe not?