Thread Rating:
  • 2 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Remove Kudzupeople or make some big changes
#4
(05-25-2022, 09:33 AM)Kamikaze Mongoose Wrote: + I've experienced a bug that causes people to instantly eject their body and become a ghost upon transformation. I've seen this bug off and on across the years with the latest being a month or two ago. I've never experimented with whether or not you can monkey/regular clone them, but assuming it was the best case scenario and that it didn't permanently remove a player from the round, this still causes a gigantic hassle that increases how long it takes to bring these people back into the game. Dying is inconvenient and we all accept that because it's intended, but dying multiple times to a glitch when you're being kudzu revived is unintentional and frustrating.

+ I'm aware it's not a perfectly fair comparison, but it's odd that borg players will be punished for seeking out an emag but players suiciding to become kudzu isn't. Thankfully Kudzu people can't just attack people outside of personal defense (which is why it's not a fair comparison), but they're both traitor items and they can both be used to grief (see below).

+ It's pretty easy to get away with spreading the harmful kudzu because it seems like you're supposed to do that. The prompt tells you that you are a non-violent and non-antagonist creature, but it also tells you your motivation is to protect and grow the kudzu and that you are also allowed to protect yourself if attacked. This gets mixed up a lot and it's very common to see kudzu people attacking players who are hacking away at the plant that keeps them alive.

+ This is more of a community mindset and a LRP specific issue, but anything remotely valid on the LRP servers is almost guaranteed to be murdered. It doesn't matter if you're peaceful or not, valid creatures get their shit kicked in because it's protected by rules and it's fun to fight things. But unlike monkeys or other valids, you can murder a kudzu person over and over because the kudzu will bring them back when their corpse hits the kudzu.



I agree with the direction of this post that kudzu people are in a weird place right now. I love the way they look on paper, but the implementation of them right now causes many issues that dwarf the creative/fun things you can do with them. I think putting them on ice until they're repaired might improve the quality of life for players overall.  The first issue would be a change to the code, but I have no idea how to stop the second issue. The third issue could be fixed with a revised kudzu person pop-up and the fourth would need a revision to their valid status to fix.

EDIT: It'd be neat if becoming a plant person was something that happened through diligent Botany processes and didn't valid the player, but they would still trade stats and the ability to wear certain items to become stronger botanists but have the ability to live without standing on specific tiles.

Kudzu defender kot comes in again... but okay let me respond to the following points.

1: ..Had this glitch too, this glitch is 100% an issue and should be fixed, but it's super rare. Same as rare as me suddenly turning into a borg or AI when I am just walking around. (Another glitch) If it can't be fixed.. it's rare anyway.. sucks but rare.

2: People love Kudzu cults, infact some traitors/spy's will set it up so the kudzu is contained from the get go! They still go the antag route of doing it without permission but once done they keep it to their designated area most of the time and chapel becomes a nice botany v2. Kudzu is infact more beingn and annoying then grieving.

3: Harmfull kudzu is wild kudzu who only force open doors and grow thick like walls (and apperently drain oxygen levels but I don't think thats true). If anything... it doesnt kill players, it annoys them to no end. Like your emag example.. Emags don't kill either an annoy players, the differnce with Emag it turns borgs into antags, breaks doors, makes machines attack players and is by far MORE DESTRUCTIVE then Kudzu as you can contain kudzu but an Emag player can do much more damage in the amount of time Kudzu can be a threat to the station.
Also kudzu people attack players who cut Kudzu are not griefing. You are to protect Kudzu as part of the hivemind, if the hivemind is "aggresive" to add more to their mind like a changeling.. that's a thing but technically against the rules of Kudzu. But if a player is hacking away kudzu, yes THE KUDZU PLAYER IS VALIDATED TO ATTACK THEM SINCE FOR RP/LORE REASONS YOU ARE ATTACKING THEM INDIRECTLY! I repeat "HIVEMIND" All kudzu is technically part of the Kudzu Player.
Is it right? Nope kinda dickish... but when it comes to that... Command can order the burn down. That simple.. Again.. Kudzu players are considered "non human" and can be killed with no backlash.

4: Kudzu people get killed right away? Yea that's a thing.. it sucks.. but.. on RP servers we tend to get command who are more willing and peacefull to work with Kudzu and make a deal, I don't know for classic. They probaly murder them on classic since that's more action oriented then the slower RP servers.
This where a full on RP player such as myself think Kudzu people is A-okay, where as classic servers roll their eyes annoyed.
From every kudzu cult i see on RP, most are well behaved and make deals with command.. and when I am part of it they mostly tend to behave in peace.

In my opinion overall is the fact players are unwilling to use Kudzu to their full benefit and see it as a problem. It is true Kudzu cults / kudzu lovers can ruin a good use of Kudzu situation and the haters are too willing to burn it down. But freezing kudzu people feature for these reasons is still wrong.
Do they need some extra work? Maybe.. or maybe people need to understand that if you want to be a fun and good kudzu person.. LEARN HOW TO BE A BOTANIST AND KNOW KUDZU'S ABILLITIES!

This is why if I see a kudzu cult form on RP, I tend to focus my efforts on them and teach them all about Kudzu (in LOOC for abillities like making botany trays) so they can get maximum enjoyment out of it and be benefical to the station. 

Kudzu people could use an update or two, but removing them outright due to bad actors is wrong. If anything... command decides what to do with kudzu, if the Kudzu person gets mad cause the command decided to burn anything kudzu for a reason, it's their own fault for doing it. That is the RISK of being a kudzu person.
Reply


Messages In This Thread
RE: Remove Kudzupeople or make some big changes - by Kotlol - 05-25-2022, 10:36 AM

Forum Jump:


Users browsing this thread: 13 Guest(s)