05-25-2022, 07:15 AM
"How to tell someone you don't know what Kudzu people's benefit without saying it"
Yes Kudzu people can be a problem in spreading and being antagonistic unintentionally, but Kudzu people aren't just "Plant zombies that do nothing"
That's people who do not know how to kudzu people or such.
What can Kudzu people do then?
Be a better botany.
That's right.. Kudzu folk can actually construct their own botany bay from Kudzu that works much better then normal botany.
Their trays are automatic refilling, their trays and plant pcs (yes they get this) do not cost power at all and most of all...
You do not need to order more trays for them to do their job...They just grow some thick kudzu and a new tray is born.
What about seeds? They can grow that themselves out of them, the more kudzu they have.. the faster they can work.
They just can't get materials like Mutagen/Potash/Such right away... but they can work with it.
Also the whole point of dieing ontop of Kudzu being bad is part why it's an antagonistic item. It transforms someone into something they don't want. Thus don't die on Kudzu and have someone drag your corpse from it. Or just die again...
If people wanna be kudzu folk it shouldnt be an issue, in the end.. if command says the kudzu folk are causing problems, execute them. That's that. You are allowed to do this. Kudzu folk are "free to kill" technically, but with moderation.
So yea... why remove it? Some changes for what? They can do more then be invisible and heal people you know...
If done well.. Kudzu folk can be "Great Botanists" "Great people who can heal you in a pinch" "Great security as their grass whip knocks people away into walls" ...If you can't be creative with Kudzu folk.. ya ain't doing it right.
Yes Kudzu people can be a problem in spreading and being antagonistic unintentionally, but Kudzu people aren't just "Plant zombies that do nothing"
That's people who do not know how to kudzu people or such.
What can Kudzu people do then?
Be a better botany.
That's right.. Kudzu folk can actually construct their own botany bay from Kudzu that works much better then normal botany.
Their trays are automatic refilling, their trays and plant pcs (yes they get this) do not cost power at all and most of all...
You do not need to order more trays for them to do their job...They just grow some thick kudzu and a new tray is born.
What about seeds? They can grow that themselves out of them, the more kudzu they have.. the faster they can work.
They just can't get materials like Mutagen/Potash/Such right away... but they can work with it.
Also the whole point of dieing ontop of Kudzu being bad is part why it's an antagonistic item. It transforms someone into something they don't want. Thus don't die on Kudzu and have someone drag your corpse from it. Or just die again...
If people wanna be kudzu folk it shouldnt be an issue, in the end.. if command says the kudzu folk are causing problems, execute them. That's that. You are allowed to do this. Kudzu folk are "free to kill" technically, but with moderation.
So yea... why remove it? Some changes for what? They can do more then be invisible and heal people you know...
If done well.. Kudzu folk can be "Great Botanists" "Great people who can heal you in a pinch" "Great security as their grass whip knocks people away into walls" ...If you can't be creative with Kudzu folk.. ya ain't doing it right.