Thread Rating:
  • 8 Vote(s) - 3.88 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[MERGED PR] Scaling pipe leakage
#23
Reading newer comments, yeah, this update while not necessarily "destroy" the overall functionality, it's just really really hard to get high pressure in the pipes, combined with the fact that pipes are prefab and cannot be reconstructed. Idea wise, it's great, to add more realism and to add more reason why you should be very competent to do burns. But this update not only raised the learning curve to almost 90 degrees slope, everyone in the replies mentioned that there's no more free time to experiment about it more.

With this update too some maps are immediately eliminated if we were going to do normal hellburn. I tried it on Cog 1 before, should've clarified. With the huge map for piping, it's hard to run around keeping all pipes sealed shut, leaving us with smaller maps such as Kondaru or Cog 2. An update where we instead could tinker more about the overall setup (like piping and stuff) would be a better update to counter this issue. This could also tie in with taking other departments more seriously and actually very essential rather than just "one-man-burn" with farts and CE's RCD ammo.

Looking forward to recreate the double undefined. Hopefully the update instead creates more bogus but actually works setups. It would be hilarious.  a greater domestic space-bee that's gunna cause some trouble
[Image: unknown.png]


Messages In This Thread
[MERGED PR] Scaling pipe leakage - by github_bot - 05-11-2022, 09:50 PM
RE: [PR] Scaling pipe leakage - by Kotlol - 05-12-2022, 04:02 AM
RE: [PR] Scaling pipe leakage - by Ikea - 05-12-2022, 04:50 AM
RE: [PR] Scaling pipe leakage - by Azrun - 05-12-2022, 07:45 AM
RE: [PR] Scaling pipe leakage - by Ikea - 05-12-2022, 01:49 PM
RE: [PR] Scaling pipe leakage - by nefarious6th - 05-12-2022, 02:55 PM
RE: [PR] Scaling pipe leakage - by Splints - 05-15-2022, 08:58 AM
RE: [PR] Scaling pipe leakage - by Confuseddp - 05-17-2022, 06:04 PM
RE: [PR] Scaling pipe leakage - by Jakson - 05-17-2022, 06:59 AM
RE: [PR] Scaling pipe leakage - by Kotlol - 05-17-2022, 07:53 AM
RE: [MERGED PR] Scaling pipe leakage - by Cal - 05-22-2022, 04:35 AM
RE: [MERGED PR] Scaling pipe leakage - by Cheffie - 05-22-2022, 05:15 AM
RE: [MERGED PR] Scaling pipe leakage - by Piksqu - 05-22-2022, 10:50 AM
RE: [MERGED PR] Scaling pipe leakage - by Kotlol - 05-22-2022, 11:55 AM
RE: [MERGED PR] Scaling pipe leakage - by Kotlol - 05-22-2022, 03:58 PM
RE: [MERGED PR] Scaling pipe leakage - by TrickyWolfer - 05-22-2022, 05:45 PM
RE: [MERGED PR] Scaling pipe leakage - by Cheffie - 05-23-2022, 08:09 AM
RE: [MERGED PR] Scaling pipe leakage - by SenExus - 05-23-2022, 09:55 AM
RE: [MERGED PR] Scaling pipe leakage - by Kotlol - 05-23-2022, 10:30 AM
RE: [MERGED PR] Scaling pipe leakage - by Kotlol - 05-23-2022, 12:07 PM
RE: [MERGED PR] Scaling pipe leakage - by SenExus - 05-24-2022, 12:05 PM
RE: [MERGED PR] Scaling pipe leakage - by Kotlol - 05-24-2022, 03:29 AM
RE: [MERGED PR] Scaling pipe leakage - by Kotlol - 05-24-2022, 04:38 AM
RE: [MERGED PR] Scaling pipe leakage - by Cheffie - 05-24-2022, 02:41 PM
RE: [MERGED PR] Scaling pipe leakage - by SenExus - 05-25-2022, 10:20 AM
RE: [MERGED PR] Scaling pipe leakage - by Azrun - 05-26-2022, 10:59 AM
RE: [MERGED PR] Scaling pipe leakage - by Cheffie - 05-26-2022, 01:08 PM
RE: [MERGED PR] Scaling pipe leakage - by Kotlol - 05-27-2022, 03:48 AM
RE: [MERGED PR] Scaling pipe leakage - by Azrun - 05-30-2022, 12:30 PM
RE: [MERGED PR] Scaling pipe leakage - by Cheffie - 05-31-2022, 04:15 PM

Forum Jump:


Users browsing this thread: 3 Guest(s)