05-18-2022, 12:16 PM
Sweet, town hall time! Hopefully my questions aren't too scatterbrained. The first question was a bit of a confusing mess, the second one is quick and easy though!
Q#1: What would you like to see for the future direction of the engineering? I'm a big fan of engineering on SS13 as a whole, but I've been confused on what the "plan" or "theme" for engineering is on Goonstation. We've had some significant reworks and changes that people feel conflicted on, and everyone seems to have a different future direction in mind for the department when it comes up in conversations. The department is split up across the station, (Mining/QM, and Engineering/Mechanics) as well. I'm interested in knowing what the devs want for engineering nowadays. Examples being things like new or current round-start engines being made/adjusted, changes to the power network/grid, or removing jobs from engineering into a new department. (Mining, QM)
Q#2: With how high the stable population is and how crowded the maps are during peak hours, is the dev team open to having larger maps than say, donut 3 in rotation? (I know ozy comes to mind, but I mean in general for map design.) I know a lot of the maps were designed for when high pop was half of our current population, and I remember being told that maps that don't have new engine designs aren't really considered to be added to rotation, due to how many TEG based maps are in rotation at the moment.
Thanks, and ping me for the Town Hall if possible!
Q#1: What would you like to see for the future direction of the engineering? I'm a big fan of engineering on SS13 as a whole, but I've been confused on what the "plan" or "theme" for engineering is on Goonstation. We've had some significant reworks and changes that people feel conflicted on, and everyone seems to have a different future direction in mind for the department when it comes up in conversations. The department is split up across the station, (Mining/QM, and Engineering/Mechanics) as well. I'm interested in knowing what the devs want for engineering nowadays. Examples being things like new or current round-start engines being made/adjusted, changes to the power network/grid, or removing jobs from engineering into a new department. (Mining, QM)
Q#2: With how high the stable population is and how crowded the maps are during peak hours, is the dev team open to having larger maps than say, donut 3 in rotation? (I know ozy comes to mind, but I mean in general for map design.) I know a lot of the maps were designed for when high pop was half of our current population, and I remember being told that maps that don't have new engine designs aren't really considered to be added to rotation, due to how many TEG based maps are in rotation at the moment.
Thanks, and ping me for the Town Hall if possible!