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[CLOSED PR] Reworks wraith, adds specialization paths; Harbinger, Plaguebringer, T...
#43
tossing an idea out, only kind of sure it’s feasible:

Creeping Dread
When cast on a person, they get a new ‘disease’: Creeping Dread. When in darkness, they increment a Dread status effect timer. At certain Dread thresholds, they get chills -> tremors -> hallucinations -> hyperventilating (oxy/light brain) -> heart palpitations -> heart attack. This disease can be communicable when both people are in darkness, but standing with others in a lit room reduces the Dread counter and will slowly push the ‘disease’ into ‘remission’.

Drinking luminol/lumen, staring into a pen-light, or hopping in a tanning booth would be good cures.


This pushes the crew to actually fix the dang lights, makes it easier to force crew to move around (into your other japes (rune traps)).

For the wraith, it rewards keeping the station in darkness and plays up the “nerves on edge” feeling i think trickster is going for.
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RE: [PR] Reworks wraith, adds specialization paths; Harbinger, Plaguebringer, Trickster. - by glowbold - 05-16-2022, 05:39 PM

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