05-13-2022, 08:33 PM
Honestly, I think this pr will have minimal impact of sunglass balance during combat. If someone is already able to get a few good hits on someone in the face, chances are theyre just going to keep doing that. The fraction of combat encounters that both have someone hitting someone in the face (which is most melee combat encounters currently) and flashing people is going to be very slim, because thats both a complicated and finnicky way of doing combat. The thing is though, if someone doesnt intend to flash you and knocks the sunglasses off your face who cares, that doesnt really effect your state in battle because the buff that sunglasses provides wasnt relevant for that battle. But what if you have glasses that offer a different kind of buff thats helpful for all battles. Mesons, prodocs, night vision, etc all offer a passive combat buff by either increasing your sight or increasing the info you have on the opponent. Having that combat buff taken away mid fight just sucks, it removes info from you when youre already focused on combat that was helping you along that fight. I think this pr will effect the strength of sunglasses minimally, while making all other options worse, which considering the fact that sunglasses are the meta combat pick seems negative.