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[CLOSED PR] Reworks wraith, adds specialization paths; Harbinger, Plaguebringer, T...
#30
(05-13-2022, 01:22 AM)Frank_Stein Wrote: IMO, just have all candles work as wraith detectors, with the flame turning blue when they're a certain amount of tiles away, intensifying as they get closer, and finally revealing them if they're right by it.

Then just make all candles finite resources, with more being able to be made. (Beeswax? Honey and crayons?)

I have a few thoughts about this.
First off, it would make candles generally harder to get which impedes a few things such as fighting kudzu, or RP setpieces with people placing candles.
Additionally if the flame only turns blue when the wraith is close, it might muddle the counterplay the wraith has a little bit. Right now the wraith can see that they are being hunted by paying attention to the blue light. Having it be red before they approach would make it a bit more difficult.
The idea of needing a skull to combine with the candle is to make it so that it's a bit harder to come by than your usual candle but not excessively difficult, it also gives the wraith bodies so you have to dispose of them, and helps make medbay actually able to fight a bit harder against wraith.
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RE: [PR] Reworks wraith, adds specialization paths; Harbinger, Plaguebringer, Trickster. - by Bartimeus - 05-13-2022, 06:04 AM

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