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[CLOSED PR] Reworks wraith, adds specialization paths; Harbinger, Plaguebringer, T...
#25
tbh, idk if it'll be necessary to make the candle harder to make than skull + candle, getting skull production going is already some work for medbay, especially since they'll need to get more monkeys. I may be incorrect on this, but I believe monkeys can now mainly be refilled via random traders, not via a normal crate or a vendor cartridge? So it seems like getting more skulls may already be non-trivial after some time.

I would love to see the chance for players to get Wraith be raised a little, since, as other people have said, it's really rare to get it compared to other antags. I definitely do *not* want wraiths to share points though, I've always felt that was a super annoying mechanic in gang/halloween/pretty much anywhere it has ever been applied. There is simply not a sufficient level of cooperation to make that not annoying for everyone involved.

Anyway, I really love the ideas you've put forth, and I am very excited to see more!
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RE: [PR] Reworks wraith, adds specialization paths; Harbinger, Plaguebringer, Trickster. - by zjdtmkhzt - 05-12-2022, 06:30 PM

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