05-12-2022, 02:55 PM
(This post was last modified: 05-12-2022, 02:56 PM by nefarious6th. Edited 1 time in total.)
I like the idea of a visual indicator for ruptured pipes from this.
too dumb to have specific thoughts on having to do pre-work math for pipeburns, but TIL about the backflowing pressure into burst pipes. neato.
I guess my only other thought is that the TEG and pipeburns kind of wig new players out (just from what I've seen specifically regarding mentor stuff) because a lot of people understand temp as a factor but not necessarily pressure, and that's most often what I'm explaining to people. not sure if throwing volume in there too, granted I am understanding this right and it would be a limiting factor (idk man all I know is I just run low mol burns, dunno why NT hired me), if it becomes sort of a front-loaded part of the game that people would struggle with more than they have already. It usually takes me an entire round to do the pressure concept explanation thing, and even then, the outcome is often a "yeah I guess I sorta get it".
on the other hand, no moooooore station fires
too dumb to have specific thoughts on having to do pre-work math for pipeburns, but TIL about the backflowing pressure into burst pipes. neato.
I guess my only other thought is that the TEG and pipeburns kind of wig new players out (just from what I've seen specifically regarding mentor stuff) because a lot of people understand temp as a factor but not necessarily pressure, and that's most often what I'm explaining to people. not sure if throwing volume in there too, granted I am understanding this right and it would be a limiting factor (idk man all I know is I just run low mol burns, dunno why NT hired me), if it becomes sort of a front-loaded part of the game that people would struggle with more than they have already. It usually takes me an entire round to do the pressure concept explanation thing, and even then, the outcome is often a "yeah I guess I sorta get it".
on the other hand, no moooooore station fires