05-10-2022, 05:14 PM
I feel like I have rambled about this in bigger posts but I feel like posting it on it's own.
Ability - Doppelganger Cost: 10-20 DNA Points. (Not sure exact cost, but expensive.)
This requires a husked corpse.
Here is how it will work, you inject a member of your hivemind into the husked corpse. The husk will then transform and hatch into the original person that husk was. With the hivemind member in control. They are still connected to the Master Lings hivemind. Now this is not just a magic revival for human minion/servants. There's more to them.
The doppelganger leaves behind a gross hatched egg-thing so people know there is one around. It has much lower max health than a human. Probably only 100, and has one ability. It can activate this ability whenever it wants, and it will also automatically activate if they enter crit. (100 Damage)
The doppelganger ability is "Shed Disguise".
This essentially turns them into a miniature shambler. Ideally it'd have a different sprite than current shambler but that's more work. Basically a spooky flesh-thing. It's MUCH weaker than a normal shambler, and they can't turn back into a human disguise at that point, but it is permanent. A small natural regeneration and some claws but yeah that's about it. It's essentially a spooky monster that can help Lings be more stealthy and give the crew more paranoia and false info.
Then when it's found out, it turns into a scary monster that will most likely just be mobbed and die.
When it dies it explodes into gibs much like the critter self destruct.
Ability - Doppelganger Cost: 10-20 DNA Points. (Not sure exact cost, but expensive.)
This requires a husked corpse.
Here is how it will work, you inject a member of your hivemind into the husked corpse. The husk will then transform and hatch into the original person that husk was. With the hivemind member in control. They are still connected to the Master Lings hivemind. Now this is not just a magic revival for human minion/servants. There's more to them.
The doppelganger leaves behind a gross hatched egg-thing so people know there is one around. It has much lower max health than a human. Probably only 100, and has one ability. It can activate this ability whenever it wants, and it will also automatically activate if they enter crit. (100 Damage)
The doppelganger ability is "Shed Disguise".
This essentially turns them into a miniature shambler. Ideally it'd have a different sprite than current shambler but that's more work. Basically a spooky flesh-thing. It's MUCH weaker than a normal shambler, and they can't turn back into a human disguise at that point, but it is permanent. A small natural regeneration and some claws but yeah that's about it. It's essentially a spooky monster that can help Lings be more stealthy and give the crew more paranoia and false info.
Then when it's found out, it turns into a scary monster that will most likely just be mobbed and die.
When it dies it explodes into gibs much like the critter self destruct.