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[CLOSED PR] Reworks wraith, adds specialization paths; Harbinger, Plaguebringer, T...
#10
We are adding a new item in order to fight off the wraith.
The issue with salt right now; Its busy work to make, requires chemistry, is purely defensive and requires the wraith to mess up to actually do anything.

The solution we have found;


[Image: skull-candle-blue-glowy-eyes-aesprite-file.gif]

               The spirit lantern.

Created by combining a candle and a skull, it can be made by anyone willing to seek out those two ingredients. The skull can be lit with an open flame, and lasts for two minutes. Once the candle is put out, it is useless forever and cannot be reused.
If you light the skull, it is bound to you. Holding a skull that is bound to you in hand gives off a bright blue light and allows you to see invisible beings including the wraiths but also shows you other invisible beings. The skull can be used in hand to snuff it out immediatly and force all close-by wraiths into the corporeal world for 30 seconds, while also darkening the area around you for 10 seconds. A wraith that has been corporealized by a candle cannot be forced to re-manifest again for a short time to prevent keeping them corporealized forever.

Pros:
-A proactive item versus wraith
-One time use and limited time forces you to be careful how and when you use it.
-Obtainable by anyone willing to nab a crewmate monkey's skull and ask cargo for candles or stealing one of the chapel's/kitchen's
-Leaves room for counterplay for the wraith, as the bright blue light is a clear indicator of someone holding the candle. You can also decay the user to stun them and force them to drop the candle, giving you time to flee while it burns out
-Difficult to stockpile, but not to the point its impossible to get
-Can be used for hunting beings other than wraith since this reveals most invisibility
-Flavorful

Cons:
-Might be a little powerful as it is right now
-Right now being able to see the wraith means also being able to see blob hiveminds since they are on the same invisibility layer. Blob hivemind would need to be separated.
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RE: [PR] Reworks wraith, adds specialization paths; Harbinger, Plaguebringer, Trickster. - by Bartimeus - 05-10-2022, 03:42 PM

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