Thread Rating:
  • 6 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[CLOSED PR] Reworks wraith, adds specialization paths; Harbinger, Plaguebringer, T...
#6
(05-10-2022, 06:07 AM)Gannets Wrote: Thoughts on first read: I like the potential this brings to group Wraith rounds. It feels like it reframes the game-mode to be more about nuke ops style class interplay.

The abilities that summon new mobs or draw in dead players especially sound interesting from the perspective of the Wraith being an RTS style commander building an army rather than the current form which is much more of a background antagonist menacing folks.

I think the Trickster is the least intersting path in this regard, but that's mostly due to how like the current Wraith it is.

I'd love to see the ability set focus more on building an enemy force for the crew to combat, potentially with some area specific buffs for summoned players? Maybe summoned critters and mobs could recieve big buffs in darkness. Crew would be encouraged to find light sources to protect areas and Wraith summoned folks would be encouraged to break lights.
While wraith spawns are rare like in a previous post of mine.

If we get multiplue wraith spawns... I just have an "idea" how to do this and how to fighting the wraith can be more interresting for both the wraiths and players.

The possession part. Insted of wraith being corpereal the whole time.. insted they have a "host body" to deal with as well. Similiar to an AI core.
These bodies can only be identified as dead by using the underultized tools of medbay. The thing doctors use to hear your heart beat, the moment the doctor can't hear the heart beat of the "host body" you found it.
You can either kill the host body wich in this case is the wraith's way of regenrating hp and points, but gives it extra points. Or use holy water from the chaplain to deal damage ot the wraith as it's host body got purified.
Of course the wraith can decide to kill the host body for that sweet injection of points and losing his anchor and dealing with salt walls.
Oh yea.. if a wraith in a host body can ignore salt.

Just an idea... this way we can have multiplue wraiths with classes doing their own things.
Reply


Messages In This Thread
RE: [PR] Reworks wraith, adds specialization paths; Harbinger, Plaguebringer, Trickster. - by Kotlol - 05-10-2022, 06:26 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)