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[PR DRAFT] Wraith rework
#7
Update on the current work;

Plaguebringer has a new ability involving player ghosts.

Summon plague rat

After a delay, like poltergeists, summons a plague rat. Plague rats work similarly to mice, being small critters able to squeeze through doors and pass tables. They have two abilities.
The first is "bite", a simple bite that injects someone with a very low dose of disease reagent. Not enough to contract the disease unless you can manage a lot of bites in a short amount of time.
The second is "feast", a channeled ability where you can eat guts, rot, puke, and other disgusting items. It takes a bit and makes some munching noises then deletes the item. You must do it several times in order to grow. 

After enough feasting the rat grows up in size, can carry small objects, no longer can pass tables, and gets the ability to create a warren, or den. The den slowly pours out mad mice out of it, up to a cap. The warren also passively heals nearby plague rats very slowly. There can only be one warren per plague rat and it can be destroyed.

After another round of feasting the rat reaches its final form, can no longer squeeze through doors, gets a strong arm, and two new abilities;
Slam, the critter ability allowing you to rush a short distance and weaken someone.
Summon plague rat, which lets you request ghosts for possession of another plague rat, essentially replaying the idea of a flood of mice slowly creeping up on the station. There is a cap to the maximum amount of rats on the station.

Summon rot hulk

The ability to summon a rot hulk is now no longer dependant on corpses but instead checks the nearby area for filth and summons the mob only if the area is dirty enough, with the resulting monster being stronger the dirtier the zone is.

Terror

Trickster also has a rework of his terror ability, creating all new illusions for the ones affected, those illusions being able to actually hurt the player to a minimal degree. Taking enough damage, having someone *slap you, or the effect running out will end it.


Code wise, plaguebringer is close to completion, trickster is halfway done, and harbinger is next on the list. Ill update the thread as i make progress.
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Messages In This Thread
[PR DRAFT] Wraith rework - by Bartimeus - 05-03-2022, 11:35 AM
RE: [PR DRAFT] Wraith rework - by Danger Noodle - 05-03-2022, 11:57 AM
RE: [PR DRAFT] Wraith rework - by LeahTheTech - 05-03-2022, 05:16 PM
RE: [PR DRAFT] Wraith rework - by Frank_Stein - 05-03-2022, 08:23 PM
RE: [PR DRAFT] Wraith rework - by SkeletonDoot - 05-07-2022, 10:07 AM
RE: [PR DRAFT] Wraith rework - by Bartimeus - 05-07-2022, 11:09 AM
RE: [PR DRAFT] Wraith rework - by DioChasek - 05-07-2022, 12:46 PM
RE: [PR DRAFT] Wraith rework - by Bartimeus - 05-08-2022, 03:24 PM
RE: [PR DRAFT] Wraith rework - by fungicidal - 05-08-2022, 03:48 PM

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