09-10-2013, 03:05 AM
At the moment the only hallucinogenic chemicals in the game are really obvious and just there to make the screen mess up and maybe impede movement a bit. I suggest we add more subtle forms of this, ones where you wouldn't even know you'd been injected with the hallucinogen and everything you see does seem real.
For example, I'm imagining that maybe you're walking along, and all of a sudden that guy who ran past you had a radbow. Now the person who ran by was real, but him holding a radbow was not. Similarly, perhaps you'll sometimes see people spit acid, or wearing wizard clothes, yelling out all kinds of things. I imagine the frequency of the hallucinations would be based on the units of the chemical in your body. Say you have 5 units in your blood, you might see a single guy run past once with a cloaker in his hand. Comparatively, you have 100 units in your blood and everybody who walks by is holding traitor gear, yelling for help over the radio, and dressed in red space suits.
I imagine this to be something a traitor would use as a distraction. Something you can find in the traitor poison bottles or just make in chemistry. I also imagine this would replace the changelings current hallucinogenic sting because as it currently is I hardly use that, but with it acting like this I'd use it much more to distract and confuse the crew.
Of course there are the obvious problems of people beating each other to death as a result of the confusion, and how quickly it will probably be run into the ground from abuse, but I think this would be an interesting addition at the very least.
For example, I'm imagining that maybe you're walking along, and all of a sudden that guy who ran past you had a radbow. Now the person who ran by was real, but him holding a radbow was not. Similarly, perhaps you'll sometimes see people spit acid, or wearing wizard clothes, yelling out all kinds of things. I imagine the frequency of the hallucinations would be based on the units of the chemical in your body. Say you have 5 units in your blood, you might see a single guy run past once with a cloaker in his hand. Comparatively, you have 100 units in your blood and everybody who walks by is holding traitor gear, yelling for help over the radio, and dressed in red space suits.
I imagine this to be something a traitor would use as a distraction. Something you can find in the traitor poison bottles or just make in chemistry. I also imagine this would replace the changelings current hallucinogenic sting because as it currently is I hardly use that, but with it acting like this I'd use it much more to distract and confuse the crew.
Of course there are the obvious problems of people beating each other to death as a result of the confusion, and how quickly it will probably be run into the ground from abuse, but I think this would be an interesting addition at the very least.