05-04-2022, 05:58 PM
(05-04-2022, 11:50 AM)nefarious6th Wrote: second hans' idea, agree with zjd that maybe durability is good vs flat rng; regardless, i dont think 10% is too penalizing anyways but im probably in the minority of sec players of that opinion. i think making sec immune to broken glasses is bad though; you're wearing sunglasses indoors, of course you look like a dork.
rgb brings up a cool point about the covers_eyes flag on helmets being integrated.
dunno. I really like the idea and the counterplay it can open up for vamps or for security assistants trying to smack arcfiend with sunnies with a flash.
im also of the belief sechuds arent this essential thing everyone makes them out to be, on either server but espc not on rp, but that's a whole Deal not really relevant here.
kot's idea is pretty neat too; just like in real life I sometimes end up with a lens smashed or popped out, but that doesnt make my whole frame totally useless, it just means I get a new lens or pop the old one back in and keep using the same frame. actually thinking on it more, I like her idea a lot and maybe having lenses pop out or something is the solution. temp hindrance for people to create a window of action but also forgiving enough that people can replace gear/use matsci for something other than telecrystal spears.
i agree with this mostly but i think just having them fall off would be less penalizing, while still penalizing enough, i'd do a increasing percentage with each consecutive hit for the glasses instead of being flat RNG, 100% agree on the sechud thing too