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(05-04-2022, 04:10 AM)RGBDeadSilent Wrote: Old flashes used to have a low % chance to fail too, and I often had them immediately break on that low initial chance, now they get like 5 free flashes before they start to break. Which means some Clown walks up and hits you with a bike horn for 2 damage and the glasses breaks instantly? No.There isn't really a way to tell whether a helmet protects the face or not, so implementing something like that would be quite difficult though I'll have a look at making the chance of glasses breaking lower based on a helmets protection and I could also make it change based on the items force.
Security can't replace SecHuds, because you can't manufacture them, nor would i want them to be able to be manufactured. I'm against it also because the PR doesn't include headware protecting the glasses. Sec Helmet Variant 4 has a face shield, riot helmet is a face shield and a pulled down welding mask has a full face cover, not to also include a gas mask. None of those are taken into consideration on protecting your vulnerable glasses, so no don't go and add this.
Maybe some other method, maybe some more thought being put into it, but this is incomplete.
Doing something like how flashes are handled wouldn't make sense, you either hit someones glasses or you don't so just a rng based check makes a fair bit of sense.
Edit: You can in fact check whether it covers the eyes, so I'll look at doing that as well.
(05-04-2022, 04:25 AM)Chatauscours Wrote: I can only agree with what RGB, Ikea and Leeanai said. Either sechuds should have a full protection, 10% chance to break is waaaaaay too high, or there should be a minimum damage value after which glasses break, something higher than just fists, for sechuds that is, at least.
Also getting some very rare equipment like ecto googles break is a bad idea because of trolls and griefers.
And having more RNG in the game just feels very meh for me.
That said, this PR will really need a lot of balancing before getting merged.
Fists cannot break glasses