04-28-2022, 06:45 AM
(04-27-2022, 02:11 PM)MoonJesus Wrote: Given we have a separate RP server - whats the point of gating Antag access to random chance? What even is the point of Classic? It seems like it should be lax, casual SS13 with less rules and more fun. Everyone knows being antag means the sandard gameplay rules dont apply and you're free to do whatever. And yet the only way you get it is random chance. So you either play a fuckload (Resulting in some people 'farming' it by just suiciding at round start) or you wait patiently. It can be frustrating when you go literally months or even a year without rolling antag.
This gives serious value to your spacebux, if you're the type of player who enjoys being an antag. There's plenty of people out there who (for reasons I've given up trying to understand) don't like antags or being one, so I don't see how this can be abused/negatively impact the game. People farming spacebux? Given you get more for being in the captains chair, wouldn't that encourage people to play out rounds to the very end?
The problem is people will abuse it to spawn more antags each round then players.
Also late joining antags will be more common, but since they are restricted to staff assistant, it might start valid hunting staff assistants.
The way I prepose is that you can spend it to either increase chances of being an antag next round for space box (and a specific one too) to maybe rolling the antag you want only at the start of the round.
But flat out antag tokens will mean we keep seeing people spawn in as antags and stacking them for maximum carnage, wich forces valid hunting.
Imagine a future where every late join staff assistant could be a TRAITOR and start killing randomly, they commit suicide to respawn 10 minutes later using an antag token to do it over again. Sure this player saved alot of SPACEBUX to do so... but it's an outcome.
It means veterans have less risks being an antag and such.. but by forcing it only at the start of the round.. it will make it better for everyone.