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[CLOSED PR] Adds A Wraith Fighting Kit
#17
(04-24-2022, 01:30 PM)Nihisohel Wrote: i mean it is kind of inevitable that the chaplain would be a valid hunter job, its just that its set back most of the time by newer players or docile players

a bit at odds with making it an armory access item though, you could probably just not allow the goggles to have thermal vision, its a weird thing for it to have anyway

The problem with removing the thermal feature is that I would need to rewrite the entirety of vision code. Currently, vision is based on tiers, so higher tiers can see lower tiers, with a few exceptions.

It's another reason why I don't want chaplain having the goggles. Giving a job thermals would make the chaplain so much more valid-hunty.

Also, in regards to ectoplasm not being easily available, one idea was to make it so wraiths leave behind a blob of ectoplasm behind when using some of it's abilities in a separate pr.
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Messages In This Thread
RE: [PR] Adds A Wraith Fighting Kit - by Sbmhawk - 04-20-2022, 04:00 PM
RE: [PR] Adds A Wraith Fighting Kit - by Yellow - 04-20-2022, 04:29 PM
RE: [PR] Adds A Wraith Fighting Kit - by Wisemonster - 04-26-2022, 10:43 AM
RE: [PR] Adds A Wraith Fighting Kit - by KikiMofo - 04-24-2022, 01:47 PM
RE: [PR] Adds A Wraith Fighting Kit - by Rmeaper - 04-25-2022, 11:36 AM
RE: [PR] Adds A Wraith Fighting Kit - by Kotlol - 04-25-2022, 12:39 PM
RE: [PR] Adds A Wraith Fighting Kit - by kyle2143 - 04-25-2022, 02:42 PM
RE: [PR] Adds A Wraith Fighting Kit - by Ikea - 04-25-2022, 03:55 PM
RE: [PR] Adds A Wraith Fighting Kit - by Kotlol - 04-26-2022, 06:35 AM
RE: [PR] Adds A Wraith Fighting Kit - by Ikea - 04-26-2022, 11:21 AM

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