04-26-2022, 10:43 AM
(This post was last modified: 04-26-2022, 10:54 AM by Wisemonster. Edited 1 time in total.)
(04-24-2022, 01:30 PM)Nihisohel Wrote: i mean it is kind of inevitable that the chaplain would be a valid hunter job, its just that its set back most of the time by newer players or docile players
a bit at odds with making it an armory access item though, you could probably just not allow the goggles to have thermal vision, its a weird thing for it to have anyway
The problem with removing the thermal feature is that I would need to rewrite the entirety of vision code. Currently, vision is based on tiers, so higher tiers can see lower tiers, with a few exceptions.
It's another reason why I don't want chaplain having the goggles. Giving a job thermals would make the chaplain so much more valid-hunty.
Also, in regards to ectoplasm not being easily available, one idea was to make it so wraiths leave behind a blob of ectoplasm behind when using some of it's abilities in a separate pr.