04-25-2022, 12:38 PM
We could still have a nukies but they have to be totally different from the Nukies we know.
Insted of grabbing a nuke and arming it.
Go for objectives like take out engines, take disk, take control of cargo to get weapons.
Till they can get a nuke out.
Insted of Nukies teleporting in and having everything they need.
Have nukies be like conspirators, but the printout will warn immidently that there are nuclear ops inflitrating.
Now we can go down a paranoid path.
I suggest that each objective gives the Nukies a new abillity and have to do X-amount of objective then they can spawn the nuke.
So nukies could aggresively take over cargo to get a personal armory going, but they could also insted growing a "Nuclear" plant for a victory point in botany.
Get a cloning record of someone from the cloner to get a victory point. Making blowing up the cloner not via-able but having a fun objective of a player being hassled to get clone scanned, then the nukies needing to copy his data to a disk to get a victory point for a nuke.
So there gonna be more nuanced objectives so Nukies can go more stealthly.
Or more aggresive approach... like taking over departments and such.
Note that the aggresive victory points will obiviously tip off security RIGHT AWAY. And yes the budget in cargo will determine how much weapons you can get.
This way we get these odd players trying to push for production/safety... only to have them turn out to be nukies.
Insted of grabbing a nuke and arming it.
Go for objectives like take out engines, take disk, take control of cargo to get weapons.
Till they can get a nuke out.
Insted of Nukies teleporting in and having everything they need.
Have nukies be like conspirators, but the printout will warn immidently that there are nuclear ops inflitrating.
Now we can go down a paranoid path.
I suggest that each objective gives the Nukies a new abillity and have to do X-amount of objective then they can spawn the nuke.
So nukies could aggresively take over cargo to get a personal armory going, but they could also insted growing a "Nuclear" plant for a victory point in botany.
Get a cloning record of someone from the cloner to get a victory point. Making blowing up the cloner not via-able but having a fun objective of a player being hassled to get clone scanned, then the nukies needing to copy his data to a disk to get a victory point for a nuke.
So there gonna be more nuanced objectives so Nukies can go more stealthly.
Or more aggresive approach... like taking over departments and such.
Note that the aggresive victory points will obiviously tip off security RIGHT AWAY. And yes the budget in cargo will determine how much weapons you can get.
This way we get these odd players trying to push for production/safety... only to have them turn out to be nukies.