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Nuclear Emergency on the RP servers
#2
We’ve kicked this idea around internally a few times. The concern is basically that Nuke is a mode which is built from the ground up to be a really aggressive and fast game mode. The nuke operative team spawns with an absurdly massive arsenal and a mandate to murder anything moving that isn’t syndicate. The round will run for a half hour at most and can end much faster if there is a severe robustness imbalance.

This is an environment that isn’t really conducive to giving enough space for RP stories to develop between players and we feel that’s the primary draw which motivates people to play on the RP as of opposed to the standard ruleset

When nuke runs are currently run on RP servers it’s because there is an admin actively online and able to directly control how a round is playing out to make sure that space is created.
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Messages In This Thread
Nuclear Emergency on the RP servers - by Wander - 04-24-2022, 04:20 PM
RE: Nuclear Emergency on the RP servers - by Mrfishstick - 04-24-2022, 05:47 PM
RE: Nuclear Emergency on the RP servers - by Cal - 04-24-2022, 05:52 PM
RE: Nuclear Emergency on the RP servers - by Cal - 04-25-2022, 02:06 PM

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