09-07-2013, 10:29 AM
After a lengthy discussion on ghostchat, it has been concluded that our much unloved Artlab is rather lackluster. Which is a damn shame, because after the update it seemed like it had a load of potential.
The main issue with it is this: Research and Artifacts.
Research
The research part of it isn't boring, but it is pretty daunting for those that are a bit impatient. A guide, call it "Advancing with Artifacts" explaining what each device does, how to start and how to activate wouldn't go amiss. Sure it might take away from the challenge of it, but that brings me to my next point..
Artifacts
Even if you do know how to work artifact lab, and you find the function and activation of the artifact, most of the time after all that hard work, you get a screamo artifact, or something that help plants. Or that damn annoying forcewall artifact
There really just needs to be more, alot more. And it doesn't need to be ultra lethal (i'm looking at you nuke and infinite laser artifact) either for people who want to invest time into it. Off the top of my head here's a few idea's:
And that's just off the top of my head too. I'm sure y'all can think of more things. Fun things, moving away from lethal, and more useful and fun.
The main issue with it is this: Research and Artifacts.
Research
The research part of it isn't boring, but it is pretty daunting for those that are a bit impatient. A guide, call it "Advancing with Artifacts" explaining what each device does, how to start and how to activate wouldn't go amiss. Sure it might take away from the challenge of it, but that brings me to my next point..
Artifacts
Even if you do know how to work artifact lab, and you find the function and activation of the artifact, most of the time after all that hard work, you get a screamo artifact, or something that help plants. Or that damn annoying forcewall artifact
There really just needs to be more, alot more. And it doesn't need to be ultra lethal (i'm looking at you nuke and infinite laser artifact) either for people who want to invest time into it. Off the top of my head here's a few idea's:
- A handheld artifact when activated acts as an implanter. Depending on origin, it can allow the user to control electronic stuff (robot) give the user a SoulGuard (Wizard) allow the user to knitback himself like a vampire (Martian)
- A large artifact that instantly recharges borgs
- A large artifact that spawns a critter that acts as a guardbuddy when activated
- A large artifact that creates a 5x5 area supplying oxygen and heat
- A handheld artifact that allows you to teleport to a tile you clicked on
- A large artifact that when clicked, gives up the same pop-up as Clairvoyance
- A large artifact that allows you to see and talk to ghosts in a 3x3 area
- A large artifact that creates a portal to an UNKNOWN AREA
- A handheld artifact that when used on a person, gives them various accents
- A handheld artifact that acts as a RCD
- A large Artifact that gives borgs random upgrades
And that's just off the top of my head too. I'm sure y'all can think of more things. Fun things, moving away from lethal, and more useful and fun.