04-21-2022, 01:41 AM
Torn on codeword because when antags work together, it can be a lot of fun, but on RP, spy thieves and sometimes even conspirators will rat on each other (spies. every time, spies).
I dunno how big a deal it is on Classic too, but if I had an awareness of who else was a traitor, I would definitely be considering shopping for an extra 12 credits. I admit to yoinking from other traitors, which isn't the most uncommon thing.
Stun resist implants seem neat. There was some confusing and prolonged thing a while back about how stun resist is classified and differentiated from disorient resist and blah...anyways my only concern here would be how to make it very clear to players in any role what stun resist would be and that it is different from disorient resist. I know drugs already provide this as an effect, but overloading players with too many front-end mechanics can be a problem sometimes.
I actually don't have a concern really about stacking with drugs. If someone's stimmethimplant rampaging, I am probably not trying to stun them anymore anyways.
Good thread. I will say I think a lot of this isn't necessarily mechanical or balance-caused, but is community-caused as Sec players gett better and better. I appreciate a little challenge but I also don't think that better cohesive teamwork from Security is something to necessarily penalize.
I dunno how big a deal it is on Classic too, but if I had an awareness of who else was a traitor, I would definitely be considering shopping for an extra 12 credits. I admit to yoinking from other traitors, which isn't the most uncommon thing.
Stun resist implants seem neat. There was some confusing and prolonged thing a while back about how stun resist is classified and differentiated from disorient resist and blah...anyways my only concern here would be how to make it very clear to players in any role what stun resist would be and that it is different from disorient resist. I know drugs already provide this as an effect, but overloading players with too many front-end mechanics can be a problem sometimes.
I actually don't have a concern really about stacking with drugs. If someone's stimmethimplant rampaging, I am probably not trying to stun them anymore anyways.
Good thread. I will say I think a lot of this isn't necessarily mechanical or balance-caused, but is community-caused as Sec players gett better and better. I appreciate a little challenge but I also don't think that better cohesive teamwork from Security is something to necessarily penalize.