04-20-2022, 03:58 PM
(This post was last modified: 04-27-2022, 01:35 PM by github_bot. Edited 6 times in total.)
PULL REQUEST DETAILS
[BALANCE] [FEATURE] [INPUT WANTED]
About the PR
This adds in a secure crate that contains some new items. The ecto blaster, which uses ectoplasm to fire energy bolts that force wraiths to become corporeal, and the advanced ectoplasmoleic imager, a more powerful version of the goggles that the ghost buster uses that can see wraiths and poltergeists. Comes with a box full of ectoplasm blob ammo for the Ecto Blaster, and some auto-injectors of strange green goop to help see the wraith. Ectoplasm blobs now require freezing ectoplasm in a container in order to get the blob. Also changes some back end things with invisibility. Neither the guns nor the goggles can be mech scanned. I also made strange green goop able to see wraiths, in case the goggles are lost.
Why's this needed?
Currently, the only counter-play to wraith is hoping they mess up in some way, whether it be crossing salt or corporeallizing in a bad location. This kit intends to add in a more proactive way of fighting a wraith that adds in some level of counter play. The change to ectoplasm blobs is to prevent infinite ammo with the blaster with gas duping. I also think it fits nicely.
Changelog
PULL REQUEST DETAILS
[BALANCE] [FEATURE] [INPUT WANTED]
About the PR
This adds in a secure crate that contains some new items. The ecto blaster, which uses ectoplasm to fire energy bolts that force wraiths to become corporeal, and the advanced ectoplasmoleic imager, a more powerful version of the goggles that the ghost buster uses that can see wraiths and poltergeists. Comes with a box full of ectoplasm blob ammo for the Ecto Blaster, and some auto-injectors of strange green goop to help see the wraith. Ectoplasm blobs now require freezing ectoplasm in a container in order to get the blob. Also changes some back end things with invisibility. Neither the guns nor the goggles can be mech scanned. I also made strange green goop able to see wraiths, in case the goggles are lost.
Why's this needed?
Currently, the only counter-play to wraith is hoping they mess up in some way, whether it be crossing salt or corporeallizing in a bad location. This kit intends to add in a more proactive way of fighting a wraith that adds in some level of counter play. The change to ectoplasm blobs is to prevent infinite ammo with the blaster with gas duping. I also think it fits nicely.
Changelog
Code:
changelog
(u)Wisemonster
(*)The scientists at NanoTrasen have been able to invent and ship out some gear to allow security personal to deal with the less-than-physical threats. Available in each armory, see minor changes for details
(+)Adds a security restricted crate that contains 3 items, the ecto blaster, the advanced ectoplasmoleic imager, a box of ectoplasm balls, and 3 auto-injectors of strange green goop.
(+)The ecto blaster fires special energy bolts that force wraiths and poltergeists to become corporeal for a short amount of time. Is requires ecto plasm in order to fuel it.
(+)The advanced ectoplasmoleic imager is able to see wraiths, as opposed to it's lesser version that only sees ghosts.
(+)Ectoplasm now requires chilling at least 20 units in an open container in order for it to turn into an ectoplasm ball
(+)Strange green goop now let's you see wraiths as well as ghosts
PULL REQUEST DETAILS