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[CLOSED PR] Reworks wraith's "Absorb Corpse" ability.
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[balance][input wanted]
About the PR
This PR changes wraith's "Absorb Corpse" ability to instead have an 6/4/2 second action bar, during which the wraith must stay in the vicinity of the corpse. This should give the crew counterplay to prevent the absorption of corpses in populated areas, such as cloning. Beyond this wraith's gameplay shouldn't be affected too much.

The absorption will be prevented if the corpse has formaldehyde inside them or the wraith is too far away. In this case, the cooldown until the next available cast is halved (subject to change).

I originally wanted to PR this once it was done, but I'm honestly terrible at DM and doing a draft would be easier than constantly posting out of context code in #imcoder.

- [x] Change the interruption to get.dist with 4 tile range.
- [x] Lower the cooldown to 6/4/2 seconds depending on decomp_stage.
- [x] Implement a formaldehyde check.
- [x] Refund some cooldown time if the action is interrupted.

Why's this needed?
In it's current state, the wraith can absorb the corpses that are about to be scanned, preventing them from being revived in any way, unless the target has already been scanned, as the ability also removes the corpse's brain. The crew cannot prevent this in any way, as even salt, currently one of the wraith's only weaknesses, cannot feasibly prevent this from happening. This change should allow the crew to have a way of countering the ability, whilst allowing the wraith to still be able to easily absorb abandoned corpses.


Changelog


Code:
changelog
(u)Josephin23
(*)Wraith's "Absorb Corpse" ability has been reworked.
(+)Instead of being instant, absorption now takes from 6 to 2 seconds depending on the decomposition of the corpse.
(+)During this time, the wraith has to stay near the corpse, but can otherwise move around and cast abilities.


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[CLOSED PR] Reworks wraith's "Absorb Corpse" ability. - by github_bot - 04-19-2022, 08:37 AM

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