04-19-2022, 12:29 AM
(04-18-2022, 11:31 PM)DioChasek Wrote: An interesting thing I always point out is how wasy it is to break the tc limit in a spy their round. Prime example last game I netted a breach charge and energy cell upgrade (no stated tc cost), a deluxe mindslave implant (6), pickpocket gun(3), katana (7), chameleon device (5), extra large shot glasses(2), and a signal jammer(3). Grand total tc 26 plus whatever the breach and cell are worth probably a single tc between them.
Was there any real synergy no not really but I had a lot of stuff and only really used 3 of them katana mindslave and energy cell.
Yes, but that is somewhat the point of the spy. The spy has to work to get his gear, break into places, steal limbs, ... In other words risk it. For the traitor however it's just boop and you have your gear. So that opportunity to get more gear for the spy is compensated by the fact he risks to get caught in the first place, as well as the randomness of the gear he gets, and that he wastes precious time getting that gear.