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Mindslave Cloner rework
#8
I play mostly on rp Cal. Add in the generally slower body count and the resulting increase of more attention to little things like the giant flashing red modules on the cloner and even the most generous rp players are going to put the kibosh on your cloner in a hurry.
Meanwhile I can get a guaranteed permanent mindslave for the same amount of tc as the base cloner module and two for 2 more tc than a full kit version and I dont have to worry about getting shut down before using it. A fact that is compounded by the added issue of finding a location getting it setup, and not getting caught doing so.
If that isn't the definition of unreliable I don't know what is.
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Messages In This Thread
Mindslave Cloner rework - by Yellow - 04-17-2022, 10:40 AM
RE: Mindslave Cloner rework - by DioChasek - 04-17-2022, 10:48 AM
RE: Mindslave Cloner rework - by kyle2143 - 04-17-2022, 10:48 AM
RE: Mindslave Cloner rework - by Cal - 04-17-2022, 12:17 PM
RE: Mindslave Cloner rework - by AmazingDragons - 04-17-2022, 12:56 PM
RE: Mindslave Cloner rework - by DioChasek - 04-17-2022, 01:03 PM
RE: Mindslave Cloner rework - by Cal - 04-17-2022, 01:23 PM
RE: Mindslave Cloner rework - by DioChasek - 04-17-2022, 01:43 PM
RE: Mindslave Cloner rework - by Cal - 04-17-2022, 02:57 PM
RE: Mindslave Cloner rework - by Mouse - 04-17-2022, 03:01 PM
RE: Mindslave Cloner rework - by RGBDeadSilent - 04-17-2022, 05:43 PM
RE: Mindslave Cloner rework - by Froggit_Dogget - 04-17-2022, 05:45 PM
RE: Mindslave Cloner rework - by Lady Birb - 04-17-2022, 07:46 PM
RE: Mindslave Cloner rework - by Cal - 04-17-2022, 05:44 PM
RE: Mindslave Cloner rework - by Ikea - 04-17-2022, 07:02 PM
RE: Mindslave Cloner rework - by Frank_Stein - 04-17-2022, 10:31 PM

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