04-16-2022, 04:31 PM
(This post was last modified: 04-16-2022, 04:32 PM by colossusqw. Edited 1 time in total.)
i was thinking of both making cyanide sligthly lower damage, and using the flush modifier i added to make it in general harder to get rid off
making it only deal 0.5 damage per tick, but only flush a quarter of what it does could both make it less of a quick killer when unchecked, and somewhat harder to get rid of, would also make it not AS appealing on mixes
maybe reducing it's depletion to keep it's lethal dose the same even tho it's slower to kill you could help too
in general poisons just feel too fast at killing but also too easy to get rid of imo (and that's kinda already what hellchems are)
making it only deal 0.5 damage per tick, but only flush a quarter of what it does could both make it less of a quick killer when unchecked, and somewhat harder to get rid of, would also make it not AS appealing on mixes
maybe reducing it's depletion to keep it's lethal dose the same even tho it's slower to kill you could help too
in general poisons just feel too fast at killing but also too easy to get rid of imo (and that's kinda already what hellchems are)