04-15-2022, 02:14 PM
(04-15-2022, 01:38 PM)ZeWaka Wrote:(04-15-2022, 12:39 PM)UrsulaMejor Wrote:(04-15-2022, 10:48 AM)Lady Birb Wrote: zewaka said that any new roundstart jobs being added needed to have traitor items.They don't strictly need traitor items to have a unique job-traitor identity. The rancher traitor kills you with eggs and chickens. Soon, they'll kill you with sheep too.
That said, I think that further traitor item suggestions/code that focus on that identity are cool. T help everyone focus their ideas: they're less a "cowboy" and more of a "monster tamer". Items that build off of, improve, or make more lethal their flock are good ideas.
and there could be more I just haven't played the job much
I'll say it again: even if my point wasn't about rancher needing traitor items, this is a bad argument because there are already jobs that have unique features that are only useful for antagonists(eg. science has all the resources needed to make canbombs as a non-antagonist, but there is no reason to ever build one unless you are an antagonist), and these jobs still got unique traitor items.