04-15-2022, 12:58 PM
(04-15-2022, 12:39 PM)UrsulaMejor Wrote:(04-15-2022, 10:48 AM)Lady Birb Wrote: (snip)
Putting aside the eye-rollingly bad faith tone behind this message,
Tone aside, I feel like I worded my point poorly. I wasn't trying to say "rancher shouldn't have been added without traitor items", but "requiring new roundstart jobs have traitor items is a dumb requirement in the first place and feels like it was just made up as an excuse to be an asshat to livvy"
However, I still feel like I need to respond to the rest of this post.
Quote:the reason why ranchers didn't launch with traitor items is because the job, itself, provides its own traitor items.
You got your EMP eggs, your eggs that let you breath fire, your eggs that let you pass through any door without having to hack or open it, eggs that give you vampire glare, chickens that cluwne people, your 10 damage per hit raptor posse, your mime-cubes that let you trap people into invisible boxes you can still hit them through, your near-instant-diabetic-coma candy eggs, etc. etc. etc.
They don't strictly need traitor items to have a unique job-traitor identity. The rancher traitor kills you with eggs and chickens. Soon, they'll kill you with sheep too.
scientists can make a shitload of poisons in chemistry, make TTVs and canbombs with toxins, or surround the telepad with walls and warp people into space, but they still get syringe guns and poison bottles
geneticists can give themselves laser eyes and the ability to phase through walls, but they still have speed injectors and mindslave cloners
botanists can grow killer/explosive tomatoes, but they still get maneaters and wasp grenades
A job already having ways to kill people doesn't mean they can't have unique traitor items