04-08-2022, 07:08 AM
(This post was last modified: 04-08-2022, 08:26 AM by Ikea. Edited 2 times in total.)
While yes people who play the role can validhunt, thats not answering the question, the question is that why do they engage in these behavior, and why are they percieved this way. HoSii are objectively more played then ntso, and by the same people, and yet they get far less complaints about this behavior. Its clear that something is causing a shift in how people play as ntso and/or percieve ntso. So what is it
Is it the weapons that causes this shift? Well hos have better lethals, and there primary weapon just looks more militaristic even compared to ntsos literal gun, and again the complaints and shit are less for them, so i dont think its that. Is it how the job is framed? I think thats a large part of it, hos is framed as a leading command whereas ntso is framed around self reliance, as well as there job name not really speaking security manager. However i dont think thats the only way this job gets framed.
The annoying thing is the reason for this shift in behavior is largely due to subconcious shit. No one goes “ntso scary! They validhunter!” Just because they see a spacesuit, nor do hosii (i hope) go “this spacesuit looks cool time to validhunt”. The thing is though, just because you didnt notice didnt mean your brain didnt notice. This makes things really tricky and messy because its subjective for everyone, and also a blackbox process.
The thing is while security does have some militaristic theming, its moreso a sci fi star trek esc kind of theming. Real cops dont run around in red jumpsuits. For ntso, the military aspect is ramped up to 100. Humans like faces, theyre comforting and human, for ntso its completely blocked. Not only that, but the design just reeks of military. While of course, no one actively gets intimidated by a spacesuit design in a space game and shit, it does effect subconcious perception. Instead of being frames as a simple corporate security officer doing theyre job, theyre now framed as a militaristic operative stripped of humanity. So it shouldnt be a suprise that people play ntso like that.
Is it the weapons that causes this shift? Well hos have better lethals, and there primary weapon just looks more militaristic even compared to ntsos literal gun, and again the complaints and shit are less for them, so i dont think its that. Is it how the job is framed? I think thats a large part of it, hos is framed as a leading command whereas ntso is framed around self reliance, as well as there job name not really speaking security manager. However i dont think thats the only way this job gets framed.
The annoying thing is the reason for this shift in behavior is largely due to subconcious shit. No one goes “ntso scary! They validhunter!” Just because they see a spacesuit, nor do hosii (i hope) go “this spacesuit looks cool time to validhunt”. The thing is though, just because you didnt notice didnt mean your brain didnt notice. This makes things really tricky and messy because its subjective for everyone, and also a blackbox process.
The thing is while security does have some militaristic theming, its moreso a sci fi star trek esc kind of theming. Real cops dont run around in red jumpsuits. For ntso, the military aspect is ramped up to 100. Humans like faces, theyre comforting and human, for ntso its completely blocked. Not only that, but the design just reeks of military. While of course, no one actively gets intimidated by a spacesuit design in a space game and shit, it does effect subconcious perception. Instead of being frames as a simple corporate security officer doing theyre job, theyre now framed as a militaristic operative stripped of humanity. So it shouldnt be a suprise that people play ntso like that.