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Give Traitor QM's a Mindslave Cloner
#10
(04-07-2022, 12:44 PM)Ikea Wrote: Cargo cant order chem dispensers nor can they order poisons? none of those tihngs are particularly strong as well. Though I dont think the mindslave cloner really fits thematically, nor do I want to see cargonia gimmicks except now multiple of the people doing it are antags considering how much of a mess those gimmicks already are. While Im all for giving qms more traitor items, Id rather they fit the role and be unique items.

Not directly order the dispensers but you can order a mechanics resupply for a ruck kit. Deploy go scan. Build profit. And if you don’t think chems are powerful boy I dunno what to say.

The rest I agree with wholeheartedly. I love the Cargonia meme but overall it leads to severe self antag problems in a lot of cases, and while a cloner doesn’t fit. A welcome to cargonia pamphlet the can be disguised as a piece of paper that acts as mindslave implant until removed from your pocket by another player sounds fun.

The biggest problem people have is that your syndicate gimmick is more or less inverted from many other departments. The clown builds around the clown car, botany their maneaters, robotics their syndicate frames. In cargo you order your syndicate gear on top of whatever else you order from the cargo budget. The biggest power they have is cold hard cash and oftentimes way too much of it.
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Give Traitor QM's a Mindslave Cloner - by Jakson - 04-07-2022, 11:03 AM
RE: Give Traitor QM's a Mindslave Cloner - by DioChasek - 04-07-2022, 01:26 PM

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