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Nerf/Tone down security somewhat
#22
I think that even though sec balance matters far less on roleplay, I still think it matters. Even if sec offs winning the battle doesnt mean the antag loses the war, I still think its just nice if antags can win the battle. Having sec offs being able to lose without consciously trying to can give a nice element to the overall arc of the round (though being able to shut down rampages and the like as a sec off on roleplay can be good, so I can see the benefit of the scales being tipped towards sec on roleplay to an extent.).

Re: NTSO

The most important thing when deciding how to balance specifically around the current scenario of competent sec teams with incompetent antags is that we want to nerf sec teams that are competent to the point of overkill, with minimal nerfs to newer large security teams, and individual sec players. I think what devs want ntso to be, and what I think what is best for the role, is as the right hand man for hos. There are genuinely times when security is so new and large its too much for a hos to handle. However when security is already competent and doesn't need further management or teaching, they can end up just being yet another competent sec off, which in many cases can be needless overkill.

I feel as if latejoining several minutes in hurts your ability to teach and manage, as you're missing a lot of the context of the round and the team. Not only that, but teaching often needs several minutes of calmness in order to teach effectively, arriving in the middle of the chaos can easily ruin that. Also I feel as if the alert thing would add a negative meta element to the ntso player. Seeing that there is an ntso slot available will be a sign to hos players that the station is in a state of emergency. Not only does this tell the hos player to engage in a more aggressive and get things over with quickly attitude, the hos player knows that even if the hos player doesn't pick to choose ntso there's some emergency going on. While I can trust hos players to not meta game this aspect of ntso consciously (if instructed not too, which seems difficult to do), there's still a subconscious impact to how they interact with the round going on.

I think the best compromise would be to make sec job slots scale, and have ntso be unavailable on lower pops. When theres a max of 3 security officers and a secass, the majority of the time there's really not much of a need for a second hos. You'll still have ntso be able to offer critical help on managing newer higher population security teams, however you'll no longer have a 3:1 ratio of crew to security players with 2 hosii.
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Messages In This Thread
RE: Nerf/Tone down security somewhat - by Cal - 04-04-2022, 07:07 PM
RE: Nerf/Tone down security somewhat - by Cal - 04-04-2022, 07:31 PM
RE: Nerf/Tone down security somewhat - by Ikea - 04-04-2022, 08:07 PM
RE: Nerf/Tone down security somewhat - by Yellow - 04-04-2022, 08:08 PM
RE: Nerf/Tone down security somewhat - by Katzen - 04-05-2022, 01:30 AM
RE: Nerf/Tone down security somewhat - by Leeanei - 04-05-2022, 03:34 AM
RE: Nerf/Tone down security somewhat - by NOOT - 04-05-2022, 05:16 AM
RE: Nerf/Tone down security somewhat - by Cal - 04-05-2022, 06:27 AM
RE: Nerf/Tone down security somewhat - by Jakson - 04-05-2022, 07:07 AM
RE: Nerf/Tone down security somewhat - by Cal - 04-05-2022, 07:15 AM
RE: Nerf/Tone down security somewhat - by Yellow - 04-05-2022, 10:49 AM
RE: Nerf/Tone down security somewhat - by Kotlol - 04-05-2022, 11:29 AM
RE: Nerf/Tone down security somewhat - by Cal - 04-05-2022, 11:48 AM
RE: Nerf/Tone down security somewhat - by Ikea - 04-05-2022, 03:04 PM
RE: Nerf/Tone down security somewhat - by Ikea - 04-05-2022, 03:52 PM
RE: Nerf/Tone down security somewhat - by Ikea - 04-05-2022, 04:26 PM
RE: Nerf/Tone down security somewhat - by Cal - 04-05-2022, 05:03 PM
RE: Nerf/Tone down security somewhat - by Ikea - 04-05-2022, 07:17 PM
RE: Nerf/Tone down security somewhat - by Leeanei - 04-05-2022, 05:04 PM
RE: Nerf/Tone down security somewhat - by Yellow - 04-05-2022, 10:52 PM
RE: Nerf/Tone down security somewhat - by Leeanei - 04-06-2022, 08:22 AM
RE: Nerf/Tone down security somewhat - by Cal - 04-06-2022, 04:18 AM
RE: Nerf/Tone down security somewhat - by Ikea - 04-06-2022, 04:56 AM
RE: Nerf/Tone down security somewhat - by Cal - 04-06-2022, 07:42 AM
RE: Nerf/Tone down security somewhat - by Ikea - 04-06-2022, 09:45 AM

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