04-04-2022, 07:05 PM
Today in the goon station general chat I noticed a few people discussing how sec is slightly overturned. Figured I’d make a post on it as I feel it’s an issue. Mainly the issue is super coordinated security teams combined with very powerful security gear can lock down and end an antagonist with a large amount of players an firepower. This leads to antagonists being killed fast with little counterplay resulting in boring rounds.
Possible solutions
*Maybe just tone down security gear slightly as a whole(more hits to stun, less charge in batons/tasers)
*Less security slots or make it slightly harder for them to communicate
This would lead to more interesting rounds as antagonists are harder to defeat.
Possible solutions
*Maybe just tone down security gear slightly as a whole(more hits to stun, less charge in batons/tasers)
*Less security slots or make it slightly harder for them to communicate
This would lead to more interesting rounds as antagonists are harder to defeat.